

(Multiplayer) Fixed buildings placed on tree structures not properly removed if the tree is destroyedįixed position of anchor icons for all elevated structures (Performance) Added LODs to procedural bridges

The forest wiki tree bridge full#
It appeared with full logs instead of half logs. It is recommended that you try to get Spirit Efficiency as soon as you can, as this will increase the amount of Spirit Light you obtain and help you earn Ability Points more quickly.The old tree bridge model prior to v1.0. Ultra Split Flame - Further increases the Spirit Flame damage and allows to hit four targets at once (3 AP).Charge Flame Blast - Enhances the radius and attack damage of Charge Flame (3 AP).Rapid Flame - Allows the Spirit Flame to be fired more rapidly (2 AP).Ultra Stomp - Increases radius and damage of Stomp (2 AP).Cinder Flame - Further increases the strength of the Spirit Flame (2 AP).Ultra Light Burst - Increases the strength and radius of Light Burst (2 AP, Definitive Edition only).Ultra Bash - Increases damage and allows bashing through enemies (2 AP, removed in Definitive Edition).Split Flame - Allows the Spirit Flame to damage two targets at once (1 AP).Charge Flame Burn - Improves the radius and damage of the Charge Flame (1 AP).Spark Flame - Increases the strength of the Spirit Flame (1 AP).Quick Flame - Allows you to shoot three flames before recharging (1 AP).These abilities enhance Ori's offensive capabilities. This is the red/orange bottom branch of the tree. Sense - Allows Ori to see through walls to find hidden areas (3 AP).Energy Markers - Makes Energy Cells show up on the map (2 AP).Life Markers - Makes Life Cells show up on the map (2 AP).Spirit Efficiency - Increases spirit efficiency (2 AP).Ability Markers - Makes ability cells show up on the map (2 AP).Energy Efficiency - Energy pickups will reward 50% more energy (2 AP).Ultra Spirit Magnet - Most pickups will automatically be absorbed (1 AP).Life Efficiency - Life pickups will restore twice as much life (1 AP).Map Markers - Make most pickups show on the map (1 AP).Spirit Magnet - Most pickups now float to Ori (1 AP).These abilities make pickups more efficient, and provide conveniences for exploration. This is the purple middle branch of the tree. Ultra Defense - Reduces the damage inflicted by enemies (3 AP).Triple Jump - Allows a third jump in the air (3 AP).Soul Link Efficiency - Halves the cost of a Soul Link (2 AP).Water Breath - Allows Ori to breathe in clean water (2 AP).Charge Dash - Allows Ori to Charge Dash (W) to attack enemies (2 AP, Definitive Edition only).Ultra Soul Link - Creating a Soul Link restores 2 Life Cells (2 AP).Air Dash - Allows Ori to also use Dash in the air (2 AP, Definitive Edition only).Charge Flame Efficiency - Halves the cost of Charge Flame (1 AP).Regroup - Creating a Soul Link restores 1 Life Cell (1 AP).Rekindle - Allows reusing Soul Links and shortens the cooldown timer (1 AP).These abilities aid in survival and defense. There are three branches of Ori's Ability Tree, each containing abilities which share a common theme: (In the Definitive Edition, Ori is no longer required to have a skill before purchasing an ability that enhances it, but the new ability will not take effect until the required skill is obtained.) If either of these are true, the text beneath the ability's description will be bright red, indicating Ori does not meet the requirements to have it. Abilities may also be unobtainable because Ori does not have the skill it enhances, or they have not bought the ability before it. The available abilities can cost 1, 2, or even 3 Ability Points at a time, and failure to produce the proper payment will keep Ori from receiving that ability until they have the correct number of points. The Ability Tree is a collection of different knacks that Ori can buy with Ability Points. Ori and the Blind Forest at a Soul Link
